Skip to main content

<ABOUT_ME>

Burak Osman Yaldız

Burak Osman Yaldız is a product designer and developer building digital products, interactive experiences, and games from idea to launch.

Introduction

I am Burak, a product designer, full-stack developer, and game developer based in Türkiye.

My work usually starts before a product has a clear shape. I help define the problem, structure the experience, design the interface, and build the first working version.

I am most interested in products where design and engineering need to move together.

Current focus

I am currently focused on artificial intelligence products, interactive education, product development, and game design.

Right now, I am exploring how artificial intelligence can make complex tools easier to understand, how small teams can build products faster, and how game design principles can improve everyday digital experiences.

How I work

Five principles that decide how a project runs.

Start with the problem

I try to understand the real problem before choosing the interface or technology.

Make it usable early

I prefer building a small working version instead of discussing an abstract idea for too long.

Design and engineering together

I treat design and engineering as one product process rather than two separate stages.

Keep the system understandable

A product should be easy to use, but the system behind it should also be easy to maintain.

Learn from real use

The best decisions usually appear after someone tries the product.

Capabilities

The disciplines I work across.

  • Product Strategy
  • Product Design
  • UX/UI Design
  • Full-Stack Development
  • Artificial Intelligence
  • Game Development
  • Prototyping
  • Design Systems

<EXPERIENCE>

Career timeline

  1. Apr 2026 — Present

    Full Stack Engineer

    Levance Digital Solutions

    Full-time full-stack engineering on React product work, from interface to the services behind it.

  2. Sep 2025 — Feb 2026

    Erasmus Exchange Student

    Politécnico da Guarda

    Erasmus mobility in Computer Engineering — international collaboration and cross-disciplinary work.

  3. Jan 2025 — Present

    Builder / Product

    Tesseract

    AI education platform that turns answers into charts, diagrams, and interactive documents; mobile App Store + Product Hunt launch.

  4. Nov 2024 — Jul 2025

    UI Developer

    Tunga UAV Team – Aviation and Space Club, Bartın University

    Ground station interfaces for the TUNGA UAV software team — telemetry dashboards and mission control panels in QML and C++.

  5. Aug 2024 — Present

    Bachelor of Computer Engineering

    Bartın University

    Computer engineering through June 2028, with club work in UAV interfaces and environmental youth initiatives; Game Development Scholar at Google AI & Technology Academy.

  6. Jan 2024 — Dec 2025

    Social Media Coordinator

    TEMA Foundation – Bartın Genç TEMA

    Youth environmental initiative — social content, video editing, and local awareness campaigns.

Explore experience

<CONTACT>

Contact

Got an ambitious idea?

Let's Buildhey@winnerose.net